Version history for RealFlight G4
Version History
4.50.050
Changes:
- Multiplayer: Voice chat connections are more reliable
- Multiplayer: Voice chat mic indicator light is more reliable for speech originating on the same computer
- Multiplayer: Fixed some potential crashes
- Test Microphone dialog's indicator light works
- Test Microphone dialog's instructions warn when simulation sounds are muted
- Airport Editor: Fixed a potential crash
4.50.048
Changes:
- Heading hold gyro gain works as expected, allows gyro to function in rate mode only
- Aircraft Editor: Added adjustable tail rotor blade weight (advanced option)
- Aircraft Editor: Added adjustable visual hub and blade connector component weight (advanced option)
- Aircraft Editor: Added adjustable aerodynamic frontal drag factor for wheels (advanced option)
- Aircraft Editor: Resolution of units displayed increases for very light component weights
- Airport Editor: Choosing "Save As..." after creating a new airport correctly saves the new airport
- Multiplayer: User is notified if connection to directory server is lost
- Propellers have more thrust and more drag when turning at very low RPM
- Improved support for long custom colorscheme names
- Improved electric motor calculations for very small motors
- Fixed specs for ElectriFly Ammo GPMG5215 electric motor
- Variometer gadget displays tenths of meters when metric units are selected
- Quick Select menu's MRU mode always lists aircraft in ascending alphabetical order
- Submerging a turbine engine kills it
- Max speed underwater is more realistic
- Particle velocity never increases after impact with the terrain
- Added support for Expansion Pack 6
Aircraft:
- AeroCat (EP2): Removed unused electronics component
- AH-64 Apache (EP5): Fixed improperly named fuselage component
- Big Stik Float Plane: Struts break off properly
- F-22 (EP2): Leading edge flaps behave properly after breakapart
- F5D Pylon Racer (EP1): Fixed improperly named aileron servo
- Fundango: Airplane rests normally on the runway
- Fun Force P-51 (EP2): Fixed improperly named aileron servo
- Fun Force Zero (EP2): Fixed improperly named aileron servo
- Furion 450: Physics and graphical meshes are properly aligned
- Griffin Combat VTOL (EP3): Removed unused electronics component
- Harrier: Corrected slight physics and graphical mesh misalignment on wing support wheels
- Heli-Max Kinetic 50 (EP3): Removed unused electronics component (both variants)
- KEtana (Glow) (EP2): Fixed improperly named aileron servo
- Lawnmower (EP1): Fuselage does not sink into ground after breakapart
- Maelstrom Marauder (EP5): Removed unused electronics components
- Nieuport 28C-1 (EP1): Fixed aircraft description errors
- P-6E Hawk (EP2): Fixed improperly named aileron servo
- PT-17 Stearman (EP2): Fixed improperly named aileron servo
- PT-40: Physics and graphical meshes are more closely aligned, visual engine is no longer part of the fuselage
- Python Biplane (EP4): Fixed excessive smoke
- Republic RC-3 Seabee (EP5): Fixed improperly named retracts servo
- RF-97 Sailplane (EP5): Fixed improperly named retracts servo
- Schweizer (both variants): Fixed tail rotor graphical issue
- Super Sportster Float Plane: Struts break off properly
- Synergy N9 (EP5): Centered trim settings
- Top Flite Beech Staggerwing (EP3): Aircraft description now includes instructions for enabling/disabling smoke
- Top Flite Cessna 310 (EP3): Removed unused electronics components
- Ultrafly Radix (EP2): Fixed improperly named aileron servo
- WildRC's Mini IFO: Tweaks to setup and flight characteristics
- X-29 (EP1): Removed unused electronics component, added expo on some channels
Airports:
- Alpine Meadow: Default wind direction is correct
- Gold Country Aeromodeler Park: Airport object/terrain material types set to better values
- Sub Base (EP5): Helis spawn on platform properly
4.50.047
Changes:
- Multiplayer: Eliminated bleedthrough between separate sessions
- Multiplayer: Made connection process more stringent to prevent improperly configured users from adversely affecting sessions for everyone else
- Multiplayer: Eliminated "cloning" (duplicate instances of self in a session)
- Multiplayer: Numerous voice chat fixes
- Multiplayer: mpKick console command accepts an IP address in lieu of a name
- Multiplayer: Crash sounds and blade sounds are muted for a player who is being ignored
- Multiplayer: Many other improvements
- Fixed numerous crash bugs based on automated crash logs submitted by users
- Normal maps are turned off in this build for all users regardless of prior setting; they can be reenabled in the settings dialog
- Import/Export: selecting Cancel from the file conflict dialog does not prevent subsequent new import operations
- Chaff particles account for wind resistance
- Helis are more stable while at rest on top of objects
- Untitled airports are not added to the MRU list
- Trainers: Throttle stick flashes in the Welcome dialog when it does not meet that trainer's startup requirements
- Aircraft preview generation zooms the camera farther out for larger aircraft so they will fit in the preview image
- Alt-F4 exits the sim even if a trainer is running
- Radio gadget shows control movements while in hand launch mode
- Basic tab completion added to console
- Quick look camera mode applies as long as key is held and ends when key is released
- Misc. UI improvements
- Misc. aircraft and airport description improvements
Aircraft:
- Dolphin: Fixed canopy collision mesh
- Douglas A-4 Skyhawk (EP5): Left landing gear strut breaks off with wing
- Great Planes 38% Extra (EP5): Seam where canopy joins fuselage does not cast a jagged shadow
- Ion-X (EP1): Electric heli does not need a governor
- RAH-66 Comanche (EP3): Reduced tendency to pitch up during forward flight
- RAH-66 Comanche (EP3): Removed unused electronics components
- Seawind: Left flap is properly aligned with wing
- Seawind: Reintroduced missing servos in art
- Simple Flier: Fixed incorrect servo setup
- Skyship: Engine pods are fully enclosed by the collision mesh
- Synergy N9 (EP5): Aileron Servo electronics component is spelled correctly
Airports:
- Alpline Meadow: depth buffers are not rendered
- Buena Vista: some aircraft spawns have more descriptive names
- Joe's Garage: full scale AT-6 wing does not penetrate building wall
- Helis spawn tail-in at following airports:
- College Park (EP4)
- Obstacle Course 5 (EP4)
- Superstition Airpark (EP5)
- Tarmac (EP4)
- Default wind direction is now correct at the following airports:
- Great Planes E-Fest (EP2)
- Practice Field (EP1)
4.50.036
Changes:
- Added support for Intel's GMA series of integrated graphics adapters
- Unsupported graphics cards cause a descriptive, user-friendly error message instead of a DirectX error
- Improved caching of crash sounds for better collision performance (partial fix; further improvements are planned)
- New warning message displayed for helicopters with unsupported skid component pivot points
- Helis with invalid skid component pivots have their skids locked in place to prevent unreliable physics response (bouncing/jittering) while at rest
- Normal and specular maps are included for custom airport objects that are packaged with an exported airport
- Multiplayer: new "player sync" feature provides better reliability when hosting or joining a session
- Multiplayer: host ignores error conditions that only affect clients establishing a connection
- Multiplayer: connections are only allowed between compatible versions
- Multiplayer: only the host can change airports via the airport QuickSelect menu
- Improved handling of imported airports based on a scene the user doesn't have
- Wind speed is displayed in kilometers per hour (KPH) when metric units are selected
- Radio gadget always appears on screen when opened
- Variometer gadget displays altitude above sea level ("ASL") correctly
- Undo/Redo hot keys work regardless of which airport editor pane has focus
- Numerous minor aircraft and airport art fixes
- Numerous minor aircraft setup fixes (unused servo components removed, etc.)
- Fixed several multiplayer gadget bugs
- Fixed several UI bugs in the airport and aircraft editors
- Fixed several issues with the QuickLook features
- Added Spanish translation (selectable via Settings dialog)
4.50.025
Fixed Bugs:
- Fixed a crash bug related to collisions
- Splash sounds do not cause a crash when too many other sounds are playing simultaneously
- Fixed two potential crash bugs related to a large number of sounds playing simultaneously
- The heli rotor speed governor allows a faster spoolup for some throttle curves, and is more consistent on resets
- Electronics components and servos reset properly when the aircraft is reset
- Smoke servos do not get stuck on
- Quick Select airport selection gadget tab is disabled during multiplayer
- Disabling normal maps reduces the amount of RAM used
- Helicopter rotor blades take their strength modifier into account when determining when to break off
- Aircraft parts that break off are affected by the wind
- Scrape sounds stop playing when the airport is changed
- KEX Import Wizard does a better job auto-detecting the type of object being imported
- Imported windsock objects display properly
- Pylon Racing event ends after being completed successfully in single player mode
Aircraft:
- Albatros DVa: G4.5 version overrides the Albatros in Add-Ons 4 if AO4 is installed
- Dominion 3D: Headspeed governor's Idle Up 1 RPM is lower than Idle Up 2
- Furion 450: Flight mode selection switch behavior is consistent with other helis
- Griffin Combat VTOL (EP3): spawns at airplane spawns instead of helicopter spawns
- Harrier: G4.5 version overrides the Harrier in Add-Ons 4 if AO4 is installed
- Yak 54 (all variants): Airplanes break apart as expected after a forceful crash
4.50.021 - Initial release of G4.5
Aircraft:
- All G4.5 aircraft now improved with greater detail
- Redone: Finch
- Redone: Schweizer
- Redone: Fundango
- Redone: Huey
- Redone: WattNot
- New Airplane: Harrier
- New Airplane: Albatros DVa
- New Airplane: AR-6 Endeavor
- New Airplane: ElectriFly Edge 540T
- New Airplane: FlyZone Beechcraft Staggerwing
- New Airplane: FlyZone Diablo Ducted Fan Sport
- New Airplane: FlyZone Diablo Ducted Fan Trainer
- New Airplane: FlyZone SkyFly 2
- New Airplane: Gee Bee R-2
- New Airplane: Great Planes Yak-54 Foamy
- New Airplane: Schneider Cup Racer
- New Heli: Furion 450
- New Heli: Heli-Max Axe 400 3D EP RTF
- New Heli: Schweizer Float Heli
- New Color Scheme: Jason Noll Extra 300L
Airports:
- New PhotoField: Gold Country Aeromodeler Park
- New PhotoField: Santa Clara County Model Aircraft Skypark
Collision:
- Better heli collisions in general. Blade disks can now penetrate the
ground slightly, which allows users to recover from brief collisions with
the ground
- New Material system assigns a material type to every collidable surface.
This material governs particles, friction, sounds, and other
characteristics, which makes the collisions sound, look, and feel more
realistic
- Collision response is more accurate
Console:
- New commands to enable/disable rendering features
- showMeTheMoney command: lets you see how much RealFlight saves you when
you crash

- timeStamp command
- New checkKex command allows custom content creators to check their work
Editors:
- New "Apply to All" feature makes it easier to make a change to all components
- Cut/Copy/Paste support added
- Undo/Redo added
Flight Model:
- New "Difficulty" setting allows users to choose between Beginner, Intermediate (the default), and Advanced
- New Engines added
- Flybarless heli support
- New gyro code
- New head speed governor code
- New engine torque code, stall code, and other important improvements available in "Advanced" mode for airplanes
- New rotor drag code and other improvements available in "Advanced" mode for helis
Ground Handling:
- Much improved ground handling in general
- Better brake code
- Support for different gear types
- Heli skids now flex realistically
- Aircraft now sink into grass
Import/Export:
- New import wizard makes it much easier to import items
- Users can now import custom airport objects
- Normal/Spec map support
Localization:
- French translation added
- Italian translation added
Multiplayer:
- Voice Chat
- Ignore Player
- Mute Player
- Simpler to set up and works with most routers without having to open up ports, etc.
- Improved code for spawning players (reduces bottlenecks near the spawn point)
- New multiplayer gadget
Quickselect:
- More scalable for users with large numbers of custom items
- Graphical aircraft and airport selection dialogs allow use of these
features without leaving full screen.
Rendering:
- Normal Maps and Specular Maps add tremendous detail to aircraft, objects, and terrain
- Depth of Field
- Airport Objects show (static) reflections
- Improved shadows
- Better vsync code makes the sim look smoother when this feature is enabled
- Better blade disc and propeller blur effect
- Better rendering of semi-transparent objects, like smoke and clouds
- Trees and clouds now show some movement even at zero wind, by popular request
Sounds:
- Servos now make sounds, and their sound depends on their type
- Scrapes, dings, and bumps
- Gear and wheel
- Prop and blade strikes
Trainers:
- New Heli Autorotation Trainer
- Added "Welcome" and "Get Ready" Dialogs to improve usability
VFIs:
- New Jason Noll VFIs
4.00.054
Changes:
- Added Italian translation (selectable via Settings dialog)
- RPM Sensor: symmetry labels in Component for RPM dropdown box are correct
for non-symmetrical components
- RealFlight Airliner (EP5) is listed under the correct airframe in the aircraft selection dialog
4.00.052
Changes:
(Changes marked with an asterisk are new in .052 vs. .051)
- *Added support for Expansion Pack 5
- Added support for repackaged RealFlight Add-Ons Volumes
- Shadow calculation no longer causes intermittent crash
- Certain graphics cards that do not meet minimum requirements cause the sim to display a message and exit normally instead of crashing
- Aircraft Editor: Setting wing component weight to 0 is allowed (fixes crash)
- Aircraft Editor: Streamer components are selectable in the Visual Mesh tree (fixes crash)
- *Changing the aircraft selection dialog's grouping setting with no aircraft selected does not crash the sim
- Multi-file EA/AV import finishes processing and renaming all .rfvehicle files
- Multi-file import properly imports .TGAs after a file conflict occurs and the user selects "Do not import" and checks "Apply to all files"
- Multi-file import processes all files properly after the user chooses to import some of the files that have a conflict and not others
- Variometer: Switching between metric and SI units while the gadget is active works as expected (fixes crash)
- Variometer: Tone is muted correctly after turning gadget off and back on while sound is disabled
- Variometer: Tone plays properly after changing airports while it is below the cutoff (e.g., the plane is in a steep dive)
- Variometer: Tone is now disabled along with the gadget in the various trainers
- Application volume setting persists between sessions
- Radio gadget trim tabs honor the radio gadget mode setting
- Hand launched aircraft remain in hand when the landing gear is cycled
- Blur disks work properly for heli mechanics that are mounted on a movable
pod
- Heli-Max Axe EZ spawns on top of the dock at Lake Douglas
- Picklist properties display the correct default value instead of mirroring
the currently selected value
- Product version is always reported correctly in About dialog and in
exported .RFX files
- All references to current RealFlight generation say "G4"
- Launcher: Online updates to previous versions that require deleting a .DCK
now clean up the associated .ADJ (fixes crash)
- Launcher: Single version of serial number entry dialog no longer crashes
on Windows 2000
- Default wind direction is now correct at the following airports:
- Air Race Stadium
- Carnival
- Evergreen Airport
- Grass Flatlands (Night)
- Obstacle Course
- Obstacle Course (Night)
- Waco Field
- Obstacle Course 2 (EP1)
- USAF Museum Outside (EP1)
- Obstacle Course 3 (EP2)
4.00.051
Changes:
- Added support for repackaged RealFlight Add-Ons Volumes
- Shadow calculation no longer causes intermittent crash
- Certain graphics cards that do not meet minimum requirements cause the sim
to display a message and exit normally instead of crashing
- Aircraft Editor: Setting wing component weight to 0 is allowed (fixes
crash)
- Aircraft Editor: Streamer components are selectable in the Visual Mesh
tree (fixes crash)
- Multi-file EA/AV import finishes processing and renaming all .rfvehicle
files
- Multi-file import properly imports .TGAs after a file conflict occurs and
the user selects "Do not import" and checks "Apply to all
files"
- Multi-file import processes all files properly after the user chooses to
import some of the files that have a conflict and not others
- Variometer: Switching between metric and SI units while the gadget is
active works as expected (fixes crash)
- Variometer: Tone is muted correctly after turning gadget off and back on
while sound is disabled
- Variometer: Tone plays properly after changing airports while it is below
the cutoff (e.g., the plane is in a steep dive)
- Variometer: Tone is now disabled along with the gadget in the various
trainers
- Application volume setting persists between sessions
- Radio gadget trim tabs honor the radio gadget mode setting
- Hand launched aircraft remain in hand when the landing gear is cycled
- Blur disks work properly for heli mechanics that are mounted on a movable
pod
- Heli-Max Axe EZ spawns on top of the dock at Lake Douglas
- Picklist properties display the correct default value instead of mirroring
the currently selected value
- Product version is always reported correctly in About dialog and in
exported .RFX files
- All references to current RealFlight generation say "G4"
- Launcher: Online updates to previous versions that require deleting a .DCK
now clean up the associated .ADJ (fixes crash)
- Launcher: Single version of serial number entry dialog no longer crashes
on Windows 2000
- Default wind direction is now correct at the following airports:
- Air Race Stadium
- Carnival
- Evergreen Airport
- Grass Flatlands (Night)
- Obstacle Course
- Obstacle Course (Night)
- Waco Field
- Obstacle Course 2 (EP1)
- USAF Museum Outside (EP1)
- Obstacle Course 3 (EP2)
4.00.035
Changes:
- Added support for Intel 900 series integrated graphics chipsets
- Helis rest normally on ground
- Helis with wheels remain stationary after reset
- Multi-file import now supports very large numbers of files
- Aircraft imported from .G3X files are converted to behave like they did in
G3 with regard to switch behavior
- Aircraft imported from .G3X files will display their colorscheme properly
(if one exists)
- Heli blades are always positioned at the proper angle after crash and
reset
- Heli flybar weights are scaled properly when broken off
- Opening the console will not cause a crash regardless of main app window
size
- Heli physics quality setting defaults to Highest instead of High
- Setting descriptions no longer reference G3
- Air Race Stadium
- Carnival
- Evergreen Airport
- Grass Flatlands (Night)
- Obstacle Course
- Obstacle Course (Night)
- Waco Field
- Obstacle Course 2 (EP1)
- USAF Museum Outside (EP1)
- Obstacle Course 3 (EP2)
- Air Race Stadium
- Carnival
- Evergreen Airport
- Grass Flatlands (Night)
- Obstacle Course
- Obstacle Course (Night)
- Waco Field
- Obstacle Course 2 (EP1)
- USAF Museum Outside (EP1)
- Obstacle Course 3 (EP2)
